The staff plan the inspirational visit by selecting from a range of activities and the programme is presented at your arrival.
A visit to the planetarium takes about 50 minutes and the show is presented by an astronomer or astronomy student. There is an introduction before the show and a chance for the pupils to ask questions afterwards. The Astronomy visit can be combined with an Experimental visit at Vattenhallen.
Experiments with water
The pupils try out and experience our different water stations. At the hydroelectric station, they can dam up water and see how the movement of the water can make the lamps light up. Using test tubes, pipettes, cooking oil and coloured water, we observe what happens in a test tube. We talk about what is heaviest and lightest, what floats and sinks, and explain what density is. Furthermore, we make giant soap bubbles in an exercise that encourages cooperation, to make the bubbles as big as possible.
In an air- and water demonstration, several small experiments are carried out, to illustrate that water is also in the air - we create clouds!
The pupils mix raw materials from the kitchen and conduct easy chemistry experiments. The exercise provides understanding that the mixing of substances can give rise to new substances. We observe and describe the experiences and talk about what happens at the various stages.
Construction and mathematics
The pupils build 2D and 3D shapes in the building material, 4DFrame, or construct the wall of a building using our 3D puzzle. For older age groups, we increase the degree of difficulty and introduce geometric shapes and constructions in different scales, such as high towers or molecules.
As an introduction to the concept of strength, the pupils test loads on different constructions using the software ForcePad or Bridge Designer. They build their own bridges or aircraft using the building material, 4DFrame, and test the strength of the constructions. We challenge the pupils’ problem-solving ability through the construction of more advanced machines that can impart movement.
Programming for all
Using dance and computers, the pupils learn the basics of how computers are controlled together.
When you are going to control a computer, it is important to give instructions in the right order and you often need to be a little bit tricky and use mathematics, to make the computer do what you want it to do. During the visit, the pupils will dance programming code, control games with spoons and apples, test out a robot and do some real programming, using Kojo.